does not run under allolib_playground on arm64 architecture. Produces these errors:
Undefined symbols for architecture arm64:
"gam::AudioIO::framesPerBuffer(int)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::framesPerSecond(double)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::start()", referenced from:
_main in vibrato.cpp.o
"gam::AudioIO::append(gam::AudioCallback&)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::channels(int, bool)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::AudioIO(int, double, void (*)(gam::AudioIOData&), void*, int, int)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::~AudioIO()", referenced from:
_main in vibrato.cpp.o
MyApp::~MyApp() in vibrato.cpp.o
MyApp::MyApp() in vibrato.cpp.o
gam::AudioApp::AudioApp() in vibrato.cpp.o
MyApp::~MyApp() in vibrato.cpp.o
"gam::AudioIOData::framesPerBuffer() const", referenced from:
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
ld: symbol(s) not found for architecture arm64
Are we building it incorrectly, or is this an example that hasn't been kept up to date with changes in the code?
I updated the Makefiles in the main branch to support arm64 (lanceputnam/Gamma@6ce48be). The allolib fork uses CMake, but I still see Makefile.common (the edited file) in the repo.
The example:
does not run under allolib_playground on arm64 architecture. Produces these errors:
Are we building it incorrectly, or is this an example that hasn't been kept up to date with changes in the code?