Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
But probably with just one turn spent producing, because the time-management mini-game with workshops is boring. Represent the difficulty of crafting in some other way.
I think LambdaHack should remain a squad roguelike and this feature is out of scope, so I'd implement it as the LH engine extension and not add it to the engine codebase. Let's see how modular we are...
But probably with just one turn spent producing, because the time-management mini-game with workshops is boring. Represent the difficulty of crafting in some other way.