Closed Mikolaj closed 4 years ago
E.g., octopus that temporarily, or as a weapon, jets ink that causes temporary blindness and push the victim or the octopus.
We could also use an amphibious robot for cleaning up ponds without destroying the ecosystem, or some other aquatic robot (for prospecting inside the liquid core of some giant planet moons?). The robot would make perfect sense on levels that can't fit deep water (when we introduce it), since it's easy to justify why it's fully operational even outside water or needed in a shallow basin. We probably don't need water-only robots, because a few animals confined to water (when we introduce them, say piranhas) are enough for the tactical variety.
I think we have a nice mix of all possible game mechanics in organs and actors right now, so let's wait until we get more game mechanics to cover or until there's player feedback that more foe strength levels variety is needed or more flavour variety. Closing.
Some more robots would not hurt either, or even aliens, though that would involve a lot of brainstorming to make it fit the mood/plot, resulting in more concrete ideas about the latter, too.