AllureOfTheStars / Allure

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
http://allureofthestars.com
GNU Affero General Public License v3.0
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Define more animals, especially aquatic #84

Closed Mikolaj closed 4 years ago

Mikolaj commented 6 years ago

Some more robots would not hurt either, or even aliens, though that would involve a lot of brainstorming to make it fit the mood/plot, resulting in more concrete ideas about the latter, too.

Mikolaj commented 6 years ago

E.g., octopus that temporarily, or as a weapon, jets ink that causes temporary blindness and push the victim or the octopus.

Mikolaj commented 6 years ago

We could also use an amphibious robot for cleaning up ponds without destroying the ecosystem, or some other aquatic robot (for prospecting inside the liquid core of some giant planet moons?). The robot would make perfect sense on levels that can't fit deep water (when we introduce it), since it's easy to justify why it's fully operational even outside water or needed in a shallow basin. We probably don't need water-only robots, because a few animals confined to water (when we introduce them, say piranhas) are enough for the tactical variety.

Mikolaj commented 4 years ago

I think we have a nice mix of all possible game mechanics in organs and actors right now, so let's wait until we get more game mechanics to cover or until there's player feedback that more foe strength levels variety is needed or more flavour variety. Closing.