Closed Almagnus1 closed 6 years ago
A few more:
I would take the Khndrel Keght spawn rate all the way down to 35-40%. Ironically, this would actually make them more annoying, but it should also make them less of a hassle.
If TC tin is going to spawn, I would disable TE tin, as it looks enough like silver to be confusing. My typical hint that I'm mining tin instead of silver is that there's no lead in the spawn.
From what I have heard of TConstruct for 1.8, it's going to completely drop it's world gen - so the goal is to have Thermal Foundation do the world gen exclusively.
A couple more:
On a side note, the scripts should be pushed from the server to the client, so as long as no one cares about solo play with the mod pack, everything should work if the servers at B.0.1 and the clients aren't.
I'm not sure about the configs, as there may be some odd behavior introduced by the mismatch.
Client and config now have release branches.
Client version uploaded to Curse, and project has made the request to have the experimental tag removed.
Server updated, and zip created.
B.0.0 clients should be expected to connect to the B.0.1 server without issue.
From testing, found that B.0.1 clients can connect to the B.0.0 server.
Production server is currently in a halfway state between B.0.0 and B.0.1, and will likely be that way until the clients have had a chance to update to B.0.1.
Gathering up the changes for the next release, likely a minor one as it's just config tweaks (not expecting forge to have a new stable 1.7.10 as they are likely moving on to 1.8+).
So far: