Almagnus1 / IaconClient

Iacon Client Curse Modpack
https://minecraft.curseforge.com/projects/iacon-modpack-1-12
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Collapsing Ores, ingots, and dusts to one of each #9

Closed Almagnus1 closed 8 years ago

Almagnus1 commented 8 years ago

From a pragmatic point, I generally like the Thermal Foundation artwork over the other mods ingots.

To complete this process, the following mods need to have their duplicate ores, ingots, blocks, and dusts disabled, and then verification done to ensure that disabling stuff doesn't disable the recipes. These mods are:

From what I have seen from the other mods, they either work with vanilla, or they make assumptions that certain materials are there.

Again, if there's any other redundant ore dictionary stuff that's been missed, or a request that specific artwork should be used in place of Thermal Foundation, please let me know.

Edit:

Almagnus1 commented 8 years ago

Railcraft done with recent update. It did break the common metal stairs and slabs, though.

Almagnus1 commented 8 years ago

Tinkers may actually not be possible to completely 100% nuke the stuff, however, for the stuff in Thermal Foundation, it's producing the stuff in Thermal Foundation over it's native ores.

World gen for the Tinkers ore should largely be disabled, but this will need testing.

This one may be a "good enough".

Almagnus1 commented 8 years ago

I'm starting to see a pattern here, as EnderIO is behaving like Tinkers, in that it's defaulting to Thermal dusts and ingots, rather than using it's own. This also goes for obsidian.

However, with ProjectRed in the mix, https://github.com/Almagnus1/IaconClient/issues/10 happened.

Almagnus1 commented 8 years ago

Disabling the ores really screwed up the world gen, as now it's up to Thermal Foundation to do the generation for the entire pack.

However, that's not necessarily a bad thing as http://teamcofh.com/docs/cofh-core/features/custom-world-generation/ shows a lot of depth with what you can do to customize and break up the world gen across multiple files.

On the upside, it's possible to really customize things as we see fight. On the downside that's gonna be painful to test and get right. And testing this on a live server isn't going to be much fun because it's gonna need a world reset every single time ore gen changes >.>

Almagnus1 commented 8 years ago

From what I can tell from the processing, everything now defaults to Thermal Foundation ingots and dusts.

As far as the world gen goes, that's a very high risk change, and involves significant testing to get things back to the way they were. We could easily spend the months and a half tweaking, testing, and looking into this and still not have it to a good place.

I'm creating https://github.com/Almagnus1/IaconClient/issues/14 to handle it.

As far as this task goes, once I untangle the world generation issues to get things reverted back to the way they were, while also breaking up the Thermal Foundation ore generation to a series of files by ore/mineral/gem type for ease of maintenence, I will consider this issue resolved.

Almagnus1 commented 8 years ago

From what I'm seeing of the last bunch of tweaks (which should be live), the ore generation has largely been reverted back to what it was before. Closing issue.