Open hdShang opened 2 months ago
After you compile the application you will have a linux-wallpaperengine file (binary) in a folder. You can copy the asset folder from steam into the same folder.
For example:
My Wallpaperengine is in /home/meiko/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/wallpaper_engine
In this Folder there is a Folder called assets
As can be seen
$ ls /home/meiko/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/wallpaper_engine
assets config.json locale ui
bin distribution plugins version.json
ChromaAppInfo.xml installer.exe projects wallpaper32.exe
config_backups launcher.exe thirdparty wallpaper64.exe
And I compiled the linux-wallpaperengine software following the instructions, so my binary is in /home/meiko/repos/linux-wallpaperengine/build/build
In my Case it looks like:
$ ls /home/meiko/repos/linux-wallpaperengine/build/build/
assets chrome-sandbox libcef.so libvk_swiftshader.so resources.pak vk_swiftshader_icd.json
chrome_100_percent.pak debug.log libEGL.so linux-wallpaperengine snapshot_blob.bin
chrome_200_percent.pak icudtl.dat libGLESv2.so locales v8_context_snapshot.bin
As you can see there is a Folder called assets again (this is just here, because I already copied it.
In my Case I copied the folder using
cp -r /home/meiko/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/wallpaper_engine/assets /home/meiko/repos/linux-wallpaperengine/build/build/assets
The assets folder itself must be copied to the same folder where the binary lives. What does this mean? Where should i copy asset folder to?