Open byteit101 opened 2 years ago
Thanks. Could you elaborate on the use case please or maybe provide an example? The first thing that comes to mind is like a 3D platformer with a parallel camera
Two examples off the top of my head: the classic Q*Bert, and Freeciv in its classic isometric mode (ie. not the WebGL client).
JavaFX supports the ParallelCamera, but FXGL is hard-coded to use the PerspectiveCamera in the Camera3D class. FXGL should allow users to use their own cameras such as the ParallelCamera