This is a good point. I think there are two issues:
[x] cursor should only be invisible within the game scene (not globally). Fixed in 11.18
[ ] keyboard navigation needs to be refined (which could be a result of early event filtering to avoid navigating between scenes and subscenes, e.g. when dialogs are open)
result: suddenly no keyboard available, only mouse with no invisible pointer which makes it hard to navigate
expected result: preserve the keyboard driven navigation