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That's with or without "real frequency" also.
Anyone else experiencing this?
Original comment by wespipe...@gmail.com
on 29 Dec 2010 at 5:58
Xmaple was reverted on r129.
Original comment by KrossX3
on 29 Dec 2010 at 7:34
Wait, sorry I misread it.
Xmaple was completely reverted on r129 as previously mentioned. It's probably a
conflict from that XBCD/X360ce combination and SDL Haptic (rumble).
Just to be sure, if you use Xmaple for controller and rumblepack does it crash
too?
Original comment by KrossX3
on 29 Dec 2010 at 7:37
>>>wespipes69,
You should never use XBCD drivers for the X360Controller. For this "mix" the
bugs is a normal thing, you know! Cuz XBCD drivers for Dinput gamepads only,
not for Xinput!
XBOX360Controller (Xinput interface) never need those drivers. Please, remember
that.
Original comment by N2008eo...@rambler.ru
on 29 Dec 2010 at 8:55
XBCD drivers give proper DirectInput support for X360 controllers too, albeit
losing proper XInput. X360ce then warps XInput to DInput for XBCD's drivers to
work with it.
Original comment by KrossX3
on 29 Dec 2010 at 9:25
@N2008:
The bugs are not a normal thing at all. I've used these drivers for years and
you obviously do not have that much experience/knowledge about them. They are,
in a lot of ways, much better than the M$ ones, which actually never get
updated.
XBCD gives you the ability to use DirectInput AND XInput (x360ce) and does it
very, very well, along with providing an interface that allows you to assign
buttons as you wish (XBCD utility), customize every single thing you could
possibly want to (x360ce) and even setup up different profiles for different
games. The drivers are solid and the x360Controler Emu is updated constantly -
they even have their own google code page.
I have no issues with anything else except just recent builds with nullDC. Yes,
the system probably sounds a little screwy and probably has some flaws, but the
immense benefits are tremendous (for a gamer that plays more than just modern
day shooters).
You continue enjoying your drivers with no flexibility and I'll enjoy mine. K? :)
Original comment by wespipe...@gmail.com
on 29 Dec 2010 at 10:33
With that combo, you get proper DInput but have no proper XInput. It would be
like this:
DInput => XBCD => Controller.
XInput => X360ce => DInput => XBCD => Controller.
Personally I prefer to use normal drivers and a ForceFeedback driver for
DInput. I ain't able to use the triggers independently on DInput titles, but I
don't mind.
Please, test removing all PuruPuru devices and use Xmaple for both input and
rumble. Then, please try using PuruPuru for input and rumble but using the SDL
backend.
Original comment by KrossX3
on 29 Dec 2010 at 10:57
Will do! It'll be about 5 hours for results (at work). Thanks for investigating
this Kross!
Original comment by wespipe...@gmail.com
on 29 Dec 2010 at 11:05
wespipes69,
I think maybe you should to create issue for developers of XBCD too?
Maybe they know how it can be fixed for all applications (for PC games and
emulators and something else) ?
I mean hot "mix" XDCD + XBOX360Controller...
Original comment by N2008eo...@rambler.ru
on 29 Dec 2010 at 11:16
There's no "mix", since X360 controllers (wired at least) are supported on XBCD.
Original comment by KrossX3
on 29 Dec 2010 at 11:22
Input: Purupuru
Rumble Pak: Purupuru
Backend: SDL (with or without X360ce present)
Result: Nothing
Input: Purupuru
Rumble Pak: Purupuru
Backend: Xinput
Result: Crashes
Input: Purupuru
Rumble Pak: Xmaple (real frequency or not)
Backend: SDL (what I have been using all along just fine)
Result: Crashes
Input: Purupuru
Rumble Pak: Xmaple
Backend: Xinput
Result: Crashes
-----------------
Input: Xmaple
Rumble Pak: XMaple
Backend: n/a
Result: Crash
Input: Xmaple
Rumble Pak: Purupuru
Backend: n/a
Result: WORKS!!!!!
-----------------
So if I switch everything basically it works! BUT, I'm sacrificing the
interface with Purupuru input and real frequency with Xmaple rumble. :(
Hope you can fix with new found info here!!
Original comment by wespipe...@gmail.com
on 30 Dec 2010 at 7:27
Wait never mind one of those. Corrected version:
Input: Xmaple
Rumble Pak: XMaple
Backend: n/a
Result: Works!!!
So it's just the Purupuru input plugin that's broken (at least for me).
Original comment by wespipe...@gmail.com
on 30 Dec 2010 at 8:10
Does the console show that SDL detects the rumble device?
Original comment by KrossX3
on 30 Dec 2010 at 10:05
Well, I'm not sure what you're asking exactly. But when loading the emu, the
window shows all the plugins were found and loaded and it does say in rumble
devices detected in all instances. I don't see anything really in the console
window during the actual rumble events. So I hope that answers your question.
BUT i found another interesting problem here. If I set Purupuru plugin to SDL,
THEN I can use the Xmaple plugin with any rumble pack and it works fine! But if
I set Purupuru backend to Xinput, then using Xmaple plugin with the SDL rumble
pack causes no rumble or crash. And using the Xmaple plugin with the Xinput
rumble pack causes a crash.
So settings in the Purupuru input plugin are affecting Xmaple and causing
issues. That doesn't sound good. :)
Original comment by wespipe...@gmail.com
on 30 Dec 2010 at 5:29
I meant when starting the emulator, the enumeration of all SDL joysticks will
show up with their rumble support status. Anyhow, since I'm getting a bit
confused with your reports so let's try to clarify it. Xmaple uses XInput, so
the Xmaple/Xmaple combination would have XInput as backend instead of n/a. So,
it would all be like this?
PuruPuru (SDL) + Pakku (SDL) = Nothing. <= This is important.
PuruPuru (Xinput) + Pakku(XInput) = Crash. // Note: Puru and Pakku always use
the same backend.
PuruPuru (SDL) + Xmaple (XInput) = Crash.
PuruPuru (XInput) + Xmaple (XInput) = Crash.
Xmaple (XInput) + Xmaple (XInput) = Works. // Works means there's rumble right?
Xmaple (XInput) + Pakku (XInput) = Works.
Xmaple (XInput) + Pakku (SDL) = Works.
Problem is, I can actually use both XInput and SDL rumble on the same device.
As I mentioned, I played Ikaruga getting rumble from both players to the same
controller. One using the Puru+Pakku (XInput) combination and the other using
Puru+Pakku (SDL) combination. In my case is like this:
XInput => Controller.
SDL => DInput => Controller.
I guess there's problem with SDL and 360ce in your setup competing for DInput
and ForceFeedback. I'll make some test applications for you to try so I can see
all the information SDL can see from your mix.
Original comment by KrossX3
on 30 Dec 2010 at 7:52
Got it! That all sounds great! Thanks again for contining the investigation!
But I don't think you got my last point. Here it is in your format:
Purupuru (set to SDL): USING Xmaple (XInput) + Xmaple (XInput) = Rumble
Purupuru (set to SDL): USING Xmaple (XInput) + Pakku (SDL) = Rumble
Purupuru (set to Xinput): USING Xmaple (XInput) + Xmaple (XInput) = Crash
Purupuru (set to XInput): USING Xmaple (XInput) + Pakku (XInput) = No rumble
or crash
The Purupuru is affecting the rumble even when it's not being used.Hopefully
that behavior makes some sense to you, i.e. a clue to the problem? It looks
like it only an issue when everything is using Xinput. Could that be?
Original comment by wespipe...@gmail.com
on 30 Dec 2010 at 8:27
That last sentance above should be striken from the record as this is still
true:
PuruPuru (SDL) + Pakku (SDL) = Nothing. <= This is important.
PuruPuru (Xinput) + Pakku(XInput) = Crash. // Note: Puru and Pakku always use
the same backend.
PuruPuru (SDL) + Xmaple (XInput) = Crash.
PuruPuru (XInput) + Xmaple (XInput) = Crash.
Original comment by wespipe...@gmail.com
on 30 Dec 2010 at 8:30
Nothing = no rumble/no crash.
Original comment by wespipe...@gmail.com
on 30 Dec 2010 at 8:31
Test this one without X360ce:
Purupuru (set to Xinput): USING Xmaple (XInput) + Xmaple (XInput) = Crash
Original comment by KrossX3
on 31 Dec 2010 at 12:17
Well, I tried it but I can't control anything since, without the emu present, I
can't do anything with Xinput - can't navigate into the game. The crash only
occurs when I trigger a rumble event.
But with the emu, it'll crash.
Original comment by wespipe...@gmail.com
on 31 Dec 2010 at 5:27
*sighs* Without X360ce you wouldn't have XInput, since you're using XBCD.
Here, tests for XInput and SDL.
http://www.mediafire.com/?z8hs0vjl1sqze2k
Copy/paste the information from the first page of _SDL. Try the rumble with
XInput, then the many effects of SDL. Then, try them both at the same time.
Original comment by KrossX3
on 31 Dec 2010 at 6:17
Ok, can't copy info out of your windows. So here's a pic:
http://img529.imageshack.us/i/96165847.jpg/
The rumble works well with the next app. on both motors (using x360ce of
course).
I don't know what you mean by the rest there...
"then the many effects of SDL. Then, try them both at the same time."
Original comment by wespipe...@gmail.com
on 31 Dec 2010 at 7:07
On console windows, you can right click the title => Edit => Select All =>
Press Enter to copy to clipboard.
On the SDL one, you press Button 0 to play the rumble effect. Buttons 2,3 to
select the type and button 4 to change the direction. (the info is right there)
Try all the effects and directions. Then, open both testers and play effects
with both at the same time. (use a trigger and press button 0) I works here
without any problem.
Original comment by KrossX3
on 31 Dec 2010 at 8:39
Alright, gotcha. Sorry, I went to "edit" but "copy" was greyed out - I didn't
see "select all" there. And when I saw "Press space to continue", I thought
that meant to close it - that's sorta what I'm used to there - so I had been
[x] out of the window without pressing space.
ANYWAY, results:
SDL app (with or without x360ce): Constant, triangle, square worked fine in all
directions. BUT, nothing from the 2 sawtooths or sine, in any direction.
Then when I opened the Xinput app (only with x360ce available - otherwise
nothing), I could use the triggers for rumble but pressing button 0 did
nothing. If I then closed the Xinput app, I still had no rumble with the SDL
app. I had to close and reopen that one to get rumble back.
Original comment by wespipe...@gmail.com
on 31 Dec 2010 at 9:36
Looks like a driver/mix conflict indeed. No wonder you had no rumble with
SDL/SDL since I'm using SINE for Pakku. Worst thing, is that XBCD claims to
support it.
Then, it seems X360ce took control of the DInput device so SDL lost it.
Attempting to reopen it might be what causes the crashes on PuruPuru. Hmm...
what to do...
I guess the only way to find some progress on this will be to use the
XBCD/X360ce combination myself. I so dislike that though... >_<
*Not needed*
Only if you're in the mood for it, uninstall XBCD/X360ce and revert to
Microsoft's drivers. Then install the following ForceFeedback driver and try
the testing programs again. http://www.katch.ne.jp/~morii/driver/xi/index.html
Original comment by KrossX3
on 31 Dec 2010 at 10:00
If I had another computer I would, but I really don't want to mess with my only
computer for this, especially since I can just continue to use those 2 files
from build 126 just fine.
So as suspected, sounds like there's some issue with this driver/emu config,
but can't we just go back to how things worked before the crashing started? Is
there any tests there I can run to help? Something you did made the system
more fickle.
Or can you maybe add one of the other working rumble types or do some kind of
if/def so people with my setup use Constant or something?
Well, if you want to try XBCD sometime, here's a link of everything you'll need
to get up and running with that stuff (latest driver, instructions, misc
files). But go to the x360ce google page for the latest version of that
(http://code.google.com/p/x360ce/updates/list )
http://www.megaupload.com/?d=R55KSVDE
Original comment by wespipe...@gmail.com
on 31 Dec 2010 at 7:13
Yah, I know about XBCD. I helped a bit in getting the ForceFeedback driver work
on Vista x64 back then. And funnily enough, I cannot get rumble working now.
The rumble driver ain't registering, and forcing it doesn't work either.
Everything else works well though, even the motor tests on the XBCD panel.
Anyhow, I won't be able to test it myself. But I'll see if I can come up with
something. Now to get some punch and pie... happy new year!
Original comment by KrossX3
on 1 Jan 2011 at 12:39
Well, I just found something (not sure if it makes a difference at all) but I
was doing the 2 apps running test and discovered that whatever app i start 2nd
is the one the takes over and only rumbles - whether that's xinput or sdl. It
doesn't matter. And if I launch both at the exact same time, SDL wins.
Just wanted to make sure you have all the pieces of the puzzle. :)
Original comment by wespipe...@gmail.com
on 1 Jan 2011 at 6:44
Yup. That's what I had thought since it appears both are competing to get a
hold of the DInput device. And when you execute both at the same time, SDL
takes longer to load so it ends up being the last to load... and so it wins.
I'll make some mixed tester for you to try. =P
Original comment by KrossX3
on 2 Jan 2011 at 12:36
Alright, first Mixed one: http://www.mediafire.com/?h0262xdtt06bloy
It has no rumble, just Inits SDL's Joy and Haptic. It's a test to see if in
no-rumble mode, SDL 1.3 + Haptic can cooperate with XInput in your setup.
Remember to enlarge the console window if there's too many joysticks connected.
Otherwise it will look weird.
Original comment by KrossX3
on 2 Jan 2011 at 6:30
Ok, looks like it worked fine!
KrossX's JoyMunch for XInput and SDL (press ESC to exit)
==================================================================
SDL Joystick Init Successful. SDL Haptic Init Successful.
XInput [0]: Connected.
Btns: [000] Hat: [0]
Sticks: [+02D4|+00B6|+0000|+0000] Triggers: [00|00]
XInput [1]: Connected.
Btns: [000] Hat: [0]
Sticks: [+0000|+0000|+0000|+0000] Triggers: [00|00]
XInput [2]: Disconnected.
XInput [3]: Disconnected.
SDL [0]: XBOX 360 For Windows (Controller)
Axes [+0000|+0000|+0000|+0000|+0000|-00B5|+02D4]
Buttons [ | | | | | | | | | | | | | | | | | | | | | | | ] Hats [0]
SDL [1]: XBOX 360 For Windows (Controller)
Axes [+0000|+0000|+0000|+0000|+0000|+0000|+0000]
Buttons [ | | | | | | | | | | | | | | | | | | | |
Original comment by wespipe...@gmail.com
on 2 Jan 2011 at 7:14
No need to paste this time. Just the answer would've been enough. =P
Ok, so that works perfectly fine. Then the problem is the exclusivity of the
rumble driver... that's something at least.
Original comment by KrossX3
on 2 Jan 2011 at 7:31
Original issue reported on code.google.com by
wespipe...@gmail.com
on 29 Dec 2010 at 5:51