What steps will reproduce the problem?
I tried using r140 and optimized r141, both versions reproduces the same kind
of glitches but at different moments. I tried to change many settings, the
resolution, Z-buffer, textures, sort, everything.
One thing fixed it though, disabling Dynarec, but the game becomes way too slow
after that.
r-136 does quite good compared to the others, the glitch only appeared once
during the stage before the last boss. Everything else was quite clean.
What is the expected output? What do you see instead?
The expected output is: Clean sprites during gameplay.
But instead I see: Weird glitches when X character lands a jump, or receives a
hit.
I use versions: r-136, r-140, optimized r-141
My system specifications are as follows:
Operating System: Windows 7 64-bits
CPU: Intel i5 2500k OCed @ 4.5Ghz
Video Card: Geforce 480GTX
Please provide any additional information below:
-Tried to rip the game twice using the BBA method (didn't knew it was working
better on r-136 at this moment.)
-Disc in 100% mint, no reading errors during ripping.
BTW, a big thanks to the people still working on this project, its good to know
there are still people interested in the DC emulation scene.
Original issue reported on code.google.com by seik.be...@gmail.com on 4 Nov 2012 at 7:56
Original issue reported on code.google.com by
seik.be...@gmail.com
on 4 Nov 2012 at 7:56Attachments: