Closed Dockter closed 4 years ago
Turning Opaque to false, fixes the wrong face getting culled. Turning opacity to 0 from 255 fixes the lighting error.
I'm closing this issue because I don't see it ultimately getting fixed until we move to a newer obj renderer.
We have some logical issues with the above method in the following scenario.
If you edit a horizontal block for example: /content/block/horizontal/building/bricks_block_b_sbrick1.json
"opaque": false, "light": { "emission": 0.0, "opacity": 255 },
Now go into single player, turned "Smooth lighting off", place down 4 of the above blocks one in each facing direction. Once you do this you'll see the error.