Closed LemADEC closed 5 years ago
With setting this to zero what is your goal?
In my case, I want to have ore generating only inside lava, not 'isolated'. By setting those to 0, I expect to disable that part of the ore generation.
Fixed this in build 2.0.2 by doing a check like this:
if (genIsolatedOdds > 0 && odds(genIsolatedOdds)) {
As of 2.0.1, setting any of genIsolatedOdds, genUnderLavaOdds, maxIsolatedNodes or maxNodesUnderLava to 0 will crash the server during world generation. In other words, we can't have only isolated or lava nodes without another mods doing the world generation.
Here's an example of crash from this: