Adds an Admin Upgrade that, as suggested in #118, makes the stargate indestructible when applied.
After applying the upgrade, the Stargate can only be destroyed by an operator in creative mode.
To accomplish this the following additions and changes have been made:
SGBaseTE
added field "takesBlastDamage" - if false stargates will not be destroyed due to explosions (default: true)
added field "requiresAdminToBreak" - if true stargates cannot be broken unless the player is an operator (default: false)
added method "applyAdminUpgrade" - sets takeBlastDamage to false, canPlayerBreakGate to false and requiresAdminToBreak to true
SGBlock
added method "takesBlastDamage" - used to access the SGBaseTE field of the same name
added method "isOperator" - checks if the player is an operator (SGCraft.hasPermission causes error due to not being able to cast EntityPlayerSP to Sponge EntityPlayer)
added method "requiresAdminToBreak" - used to access the SGBaseTE field of the same name
changed "removedByPlayer" - method now checks if "requiresAdminToBreak" is true
added override "onBlockExploded" - used to cancel destruction if "takesBlastDamage" is false
SGAdminUpgradeItem
Added a simple item to apply the upgrade, in a similar way to SGChevronUpgradeItem, SGIrisUpgradeItem or SGPegasusUpgradeItem
Added appropriate entries to English and German lang files
Added "output.resourcesDir = output.classesDir" to build.grade to make IntelliJ recognise the mod's assets (I don't know why it didn't before)
The new fields are currently not available through the Configurator, though they could be added.
It might be a good idea to not make the "requiresAdminToBreak" field available in this way, to keep gates from being broken even by players that have full access to the Configurator.
Adds an Admin Upgrade that, as suggested in #118, makes the stargate indestructible when applied. After applying the upgrade, the Stargate can only be destroyed by an operator in creative mode.
To accomplish this the following additions and changes have been made:
SGBaseTE
SGBlock
SGAdminUpgradeItem
Added appropriate entries to English and German lang files
Added "output.resourcesDir = output.classesDir" to build.grade to make IntelliJ recognise the mod's assets (I don't know why it didn't before)
The new fields are currently not available through the Configurator, though they could be added. It might be a good idea to not make the "requiresAdminToBreak" field available in this way, to keep gates from being broken even by players that have full access to the Configurator.