i've recently started to make a sg-craft inspired portal for one of my mods, which uses Shaders for the Portal animation. Today i've noticed that SG-Craft was ported to 1.12.2...
I would implement it as optional feature and make a PR if you are interested in that.
It comes with some flaws caused by minecraft render engine, thats why i would suggest to make it an optional feature (using a TESR and so the rendering isn't depth sorted, which can conflict with other TESRs (they get invisible behind the portal animation)
Hello,
i've recently started to make a sg-craft inspired portal for one of my mods, which uses Shaders for the Portal animation. Today i've noticed that SG-Craft was ported to 1.12.2...
https://www.youtube.com/watch?v=ss40Gu-x-qA
I would implement it as optional feature and make a PR if you are interested in that.
It comes with some flaws caused by minecraft render engine, thats why i would suggest to make it an optional feature (using a TESR and so the rendering isn't depth sorted, which can conflict with other TESRs (they get invisible behind the portal animation)
https://www.shadertoy.com/view/4tsXRH