Aloush154 / bullet

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Crash on btDX11SoftBodySolver when there are no soft bodies #775

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Create a btSoftRigidDynamicsWorld, passing a btDX11SoftBodySolver as the 
soft body solver
2. DO NOT add a soft body
3. Run physics

What is the expected output? What do you see instead?
The expected output is the engine "do nothing". It crashes on 
btDX11SoftBodySolver::prepareCollisionConstraints, line 1281

What version of the product are you using? On what operating system?
Bullet 2.82, on Windows 8.1, compiled using Visual Studio 2013, with 
BT_USE_SSE_IN_API defined on btScalar.h

Please provide any additional information below.
I also posted this issue on the forum, here: 
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=9595
There I added a proposed solution (sorry, I can't use diff files right now)

Original issue reported on code.google.com by brf_co...@yahoo.com.br on 2 Dec 2013 at 5:36

GoogleCodeExporter commented 8 years ago
btDX11SoftBodySolver is discontinued and this tracker is shutting down.
All new development happens in https://github.com/bulletphysics/bullet3

Original comment by erwin.coumans on 30 Mar 2014 at 5:26