when repeated actions are taken on an animated tileentity (ie a tank) before its animation is allowed to complete, the smoothing tween calculations stack, which seems to be a source of lag.
Suggested solution
if there were an option to disable this smoothing animation and instead have fluid levels / animation progress reflect absolute value, lag could be avoided on lower end devices.
Alternatives considered
option to completely disable all animations? idk
Additional context
a faucet and tank setup should not bring my game to from 60 fps to 2 fps lol
Minecraft Version
1.20.1
Fabric Version
0.92.1
Hephaestus Version
3.6.4.273
Problem description
when repeated actions are taken on an animated tileentity (ie a tank) before its animation is allowed to complete, the smoothing tween calculations stack, which seems to be a source of lag.
Suggested solution
if there were an option to disable this smoothing animation and instead have fluid levels / animation progress reflect absolute value, lag could be avoided on lower end devices.
Alternatives considered
option to completely disable all animations? idk
Additional context
a faucet and tank setup should not bring my game to from 60 fps to 2 fps lol
Searched for existing enhancement?
Checked the FAQ