AlphaGaming7780 / ExtendedRadio-BepInEx

This mod aims to add features and improve existing ones for the game's radio player.
MIT License
2 stars 0 forks source link

Game crashes when starting up after update to 0.5 #4

Closed ondrish closed 6 months ago

ondrish commented 6 months ago

[Warning: Unity Log] [Discord] [WARN] Could not initialize Discord Discord.ResultException: InternalError at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <3963fda7f1ef40d498487ff2ef70a113>:0 at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <7d9753976b5b406597e19a368e4a49a5>:0 [Info : Unity Log] LegacyUI Scanning Zone Icons: C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines II\Cities2_Data\StreamingAssets\~UI~\GameUI\Media\Game\Icons [Info : Unity Log] DucksInARowSystem OnCreate [Info : Unity Log] Finding hookui extensions [Info : Unity Log] LegacyFlavour.LegacyFlavourUI extensionPath: cities2modding.legacyflavour, extensionContent length: 1120458 [Info : Unity Log] LegacyFlavour.LegacyFlavourUI installPath: C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.cities2modding.legacyflavour.js [Error : Unity Log] [SceneFlow] [FATAL] Method not found: void ExtendedRadio.ExtendedRadio.RegisterCustomRadioDirectory(string) System.MissingMethodException: Method not found: void ExtendedRadio.ExtendedRadio.RegisterCustomRadioDirectory(string) at (wrapper dynamic-method) Game.SceneFlow.GameManager.DMD(Game.SceneFlow.GameManager) at Game.SceneFlow.GameManager.Initialize () [0x004b5] in <1612d666569f4a8aaf5062d9fcaab733>:0

AlphaGaming7780 commented 6 months ago

This issue has already been fixed right here : https://github.com/AlphaGaming7780/ExtendedRadio/issues/3

It's not an ExtendedRadio issue, but a radio mod issue.