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Expected behavior
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Getting this error every once in a while. After playing a little while, just wanna chang the radio station, the game freezes and this massage pops up;
[ERROR] Failed to execute removeChild: The node to be removed is not a child of this node.
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Object)
Colossal.UI.LogHandler:WriteLog(Severity, String, UInt32)
cohtml.Net.ILogHandler:SwigDirectorWriteLog(Int32, String, UInt32)
cohtml.Net.cohtmlNativePINVOKE:View_ExecuteScript(HandleRef, String)
cohtml.Net.View:ExecuteScript(String)
ExtendedRadio.d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Yeah, I can't fix that, it happens sometime.
This error does nothing, you can just completely close the Radio Panel and reopen it and everything will be fixed.
Describe the bug A clear and concise description of what the bug is.
To Reproduce Steps to reproduce the behavior:
Expected behavior A clear and concise description of what you expected to happen.
Screenshots If applicable, add screenshots to help explain your problem.
Additional context Add any other context about the problem here.
Getting this error every once in a while. After playing a little while, just wanna chang the radio station, the game freezes and this massage pops up;
[ERROR] Failed to execute removeChild: The node to be removed is not a child of this node. Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:Error(Object) Colossal.UI.LogHandler:WriteLog(Severity, String, UInt32) cohtml.Net.ILogHandler:SwigDirectorWriteLog(Int32, String, UInt32) cohtml.Net.cohtmlNativePINVOKE:View_ExecuteScript(HandleRef, String) cohtml.Net.View:ExecuteScript(String) ExtendedRadio.d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)