This pr just changes the paths for the mod paths.
SMAPI has a separate variable for the mod path from the one for the game path.
In most cases this doesn't matter, however when using the stardrop mod manager, all mods are in a subdir.
This change allows setting that subdir in the global stardew valley target file and still have the mod compile.
In case that variable is not overwritten it is set to (GamePath)/Mods so this shouldn't cause unexpected regressions.
This pr just changes the paths for the mod paths. SMAPI has a separate variable for the mod path from the one for the game path. In most cases this doesn't matter, however when using the stardrop mod manager, all mods are in a subdir. This change allows setting that subdir in the global stardew valley target file and still have the mod compile. In case that variable is not overwritten it is set to (GamePath)/Mods so this shouldn't cause unexpected regressions.