Closed Blisto91 closed 4 months ago
Actually it just seems to happen any time it runs "changing video mode" which is also when you try to turn on FSAA
Didn't think to test PR https://github.com/AlpyneDreams/d8vk/pull/172 but it does indeed work with that as @WinterSnowFall suggested
Two things might be interesting to look further into still, namely:
warn: D3D9DeviceEx::SetClipStatus: Stub
(not sure if we actually want to implement that at some point, since it looks like it's a SWVP exclusive thing) - P.S.: WineD3D also stubs this, apparently, so it's most likely harmless.Edit: In retrospect, probably entirely closable once the PR is merged.
In Deer Hunter 2004 the rendering will freeze when you attempt to change the resolution in the video settings. This does not happen with wined3d
Screenshot
![Screenshot_20230710_215002](https://github.com/AlpyneDreams/d8vk/assets/47954800/b95a6e05-9463-4218-82c4-ce4aaabdbbfb)Software information
Deer Hunter 2004 (Deer Hunger GOLD EDITION)
System information
Apitrace file(s)
https://drive.proton.me/urls/KJ0VXXBBVG#LjSTWdsn05Mb One with wined3d where it works and one with d8vk where it gets stuck
Log files
DH2004_d3d9.log Game.LOG