Arguably not ideal, but having some way of handling it is better than derping out and doing nothing. We can always implement a GPU copy later on to optimize peformance, but for now handling MANAGED as we do SYSTEMMEM seems to do the trick and fixes #66 (which has bugged me for quite some time).
Without PR
![Broken](https://github.com/AlpyneDreams/d8vk/assets/6306593/4669f65f-2bff-458a-8de8-101b1eb88726)
With PR
![Fixed](https://github.com/AlpyneDreams/d8vk/assets/6306593/28f16810-c3d8-4613-af33-a6c4220d31cf)
DEFAULT->MANAGED doesn't seem to be a very hot path, but there are games out there that will hit it occasionally.
I've also taken the liberty to make CopyRects logging more verbose on unhandled cases, since we ideally would want to see these sort of problems in the logs that people send us.
Arguably not ideal, but having some way of handling it is better than derping out and doing nothing. We can always implement a GPU copy later on to optimize peformance, but for now handling MANAGED as we do SYSTEMMEM seems to do the trick and fixes #66 (which has bugged me for quite some time).
Without PR
![Broken](https://github.com/AlpyneDreams/d8vk/assets/6306593/4669f65f-2bff-458a-8de8-101b1eb88726)With PR
![Fixed](https://github.com/AlpyneDreams/d8vk/assets/6306593/28f16810-c3d8-4613-af33-a6c4220d31cf)DEFAULT->MANAGED doesn't seem to be a very hot path, but there are games out there that will hit it occasionally.