This is going to be a rather hard one to describe, so I've captured a video. The TLDR of it is that when scrolling through some of the closest zoom levels on the game map, the terrain textures sort of shuffle around in a crazy dance. Probably a shader gone wrong?
I've captured a trace, but since the game does "wonderful" things with buffers, apitrace has mostly caught garbage. The issue can be seen in the trace as well though, among the madness.
Also one thing to note is that the game is one of the bunch we have omitted the managedBufferPlacement workaround, since it would break overall geometry.
This is going to be a rather hard one to describe, so I've captured a video. The TLDR of it is that when scrolling through some of the closest zoom levels on the game map, the terrain textures sort of shuffle around in a crazy dance. Probably a shader gone wrong?
I've captured a trace, but since the game does "wonderful" things with buffers, apitrace has mostly caught garbage. The issue can be seen in the trace as well though, among the madness.
Also one thing to note is that the game is one of the bunch we have omitted the managedBufferPlacement workaround, since it would break overall geometry.
Software information
Railroad Tycoon 3
System information
Apitrace file(s)
RT3.trace.tar.xz
Log files
RT3.log