AlpyneDreams / d8vk

Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk
zlib License
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A.I.M.: Artificial Intelligence Machines v1.06 - User interface glitches #73

Open ghost opened 1 year ago

ghost commented 1 year ago
  1. In-building UI panel has a visual bug in its lower part with 3 separate lines going back to top-left. (possibly normal map?)

  2. Some of the in-menu map grid tiles are missing in vertical line.

Both issues start at 2560x1440 resolution. 1920x1080 is OK. For comparison, this also happens with both WineD3D and d3d8to9 + DXVK.

v1.06 v1.03
AIM v1 06 AIM v1 03
AIM v1 06 map AIM v1 03 map

Software information

A.I.M.: Artificial Intelligence Machines, version 1.06 only (can be grabbed @ http://mx.skyriver.ru/faq_mech1.phtml)

Patch 1.06 is the only version that has this issue, all earlier versions are OK. Patch 1.06 introduced better widescreen handling (visible on the screenshots).

System information

Apitrace file(s)

Log files

ghost commented 1 year ago

Something appears to have fixed the UI issue shown in the top-left image. @GranMinigun Can you confirm?

GranMinigun commented 1 year ago

I don't see either bug on my side. Cursor lighting applies correctly, all map tiles are present. Although I can see grid lines sometimes being drawn on top of map tiles, even for fully explored parts. Not sure if that's a thing with native D3D8, and if it's related anyhow.

ghost commented 1 year ago

At what resolution do you run the game at? 1920x1080 and below run as intended. Anything above is a mess. It's also v1.04 / no-CD (1.06) patch-only issue.

Although I can see grid lines sometimes being drawn on top of map tiles, even for fully explored parts.

If you mean the blue background grid occasionally bleeding on the map (like that?), I believe it's normal. It's been happening for as long as I remember.

GranMinigun commented 1 year ago

1920x1080, don't have anything higher than that. And yeah, that grid. It just seems to appear and go away as I move the map, but I don't remember if it always was like that. Been a very long time ago.

ghost commented 1 year ago

Something appears to have fixed the UI issue shown in the top-left image.

I did some backtracking and found out that this specific bug was fixed in Wine v8.6.

WinterSnowfall commented 3 months ago

@GranMinigun Same on this one, would be great to retest this with dxvk 2.4 if you can.

GranMinigun commented 3 months ago

Unable to repro on a 1920x1080 display, and running through Gamescope just crashes the game.

WinterSnowfall commented 3 months ago

I would suspect this simply being a problem with the 1.06 patched version of the game, unless Windows behaves correctly here. But I don't think the patch was necessarily designed with 2K/4K in mind.