Closed WinterSnowfall closed 1 year ago
Added all of these to the wiki. Thank you for testing 'em!
@AlpyneDreams I've gone through all the d3d8 games I currently own and can confirm a few more working titles:
There are also a bunch of new bugs I will raise once I collect all the traces and maybe figure some stuff out about what is causing them.
If Sam & Max: Beyond Time And Space works, does that mean that Sam & Max Save the World works too?
Thief Deadly Shadows uses the same everything as Deus Ex 2 so I'm not surprised.
If Sam & Max: Beyond Time And Space works, does that mean that Sam & Max Save the World works too?
I believe the original version of it should, but at some point it got updated to d3d9, while Sam & Max: Beyond Time And Space remained on d3d8. At least on GOG. So couldn't really confirm it.
I believe the original version of it should, but at some point it got updated to d3d9, while Sam & Max: Beyond Time And Space remained on d3d8. At least on GOG. So couldn't really confirm it.
Hmm interesting. They re-released them in d3d11 recently. I used to have the original version somewhere.
I have added all these to the wiki. I'll leave this issue open so people can easily report working games :)
@AlpyneDreams Due to @Blisto91's boundless generosity, I've tested a new batch of d3d8 titles I had yet to purchase, but now own and have added to my grand d3d8 games Wine prefix (it's sitting at ~85 d3d8 titles atm). Here are some more confirmed to work without any issues on Linux:
Had a quick run with the d3d8 title:
Things seem to work as far as I tested, though performance-wise things seemed similar to built-in (only issue I noticed, was the mouse cursor kind of glitching in and out of existence a bit, but not sure if the HUD could have caused that?).
Thank you for working on this interesting project!
I'll mention this separately, because it's a special case.
Works fine on current master (f4988e7) - however crashes when starting a new game if reffing here, similarly to GTA Vice City:
// FIXME: Doing this crashes a GTA Vice City trace
// and possibly other things too. Investigate.
//m_renderTarget = ref(surf);
Since there are other games that apparently depend on this being in place, the situation is rather problematic.
P.S.: Here's a trace of the game, should it ever prove useful: Curse.trace.tar.xz
So in Duke Nukem: Manhattan Project, after compiling master d8vk, double jump doesn't work anymore.
EDIT: Solution is to limit fps, i used DXVK_FRAME_RATE=60
EDIT: Solution is to limit fps, i used DXVK_FRAME_RATE=60
Just FYI, the game also has a builtin refresh rate limiter you can enable in its launcher, if you go to "Advanced".
Edit: Huh, that doesn't always limit the refresh rate properly... sigh. Well, whatever works :).
lol there's no advanced settings xd
lol there's no advanced settings xd
... apparently the Steam version doesn't have the classic launcher. Nevermind then :).
ok i'm back after extensive testing and the issue is real. I've tried limiting fps in game and via the DXVK_FRAME_RATE
while both help, they don't eliminate the issue. Sometimes key is not registered at all and i can hold it for like 3 seconds before it gets registered. Issue is not present on wined3d or opengl
@Michal-Szczepaniak Please open a separate issue for it and let's discuss it there.
Oki on it
Curse: The Eye of Isis
Reported to work now.
Added all the new ones including Curse and Final Fantasy XI
@AlpyneDreams The following titles can be added to the "Working on Linux, but with notable bugs" section, since they work fine except for the problems mentioned below:
I've also tested a couple of additional titles and confirmed they are working without issues:
I've tested the only game I'm interested and it works better than Windows, with kitserver mods enabled. No graphical glitches and no crashes so far. Tested on pure wine, 32 and 64 prefixes.
the above games that had open issues are now working. Here are also some new games that were tested and confirmed to work:
In my case stay works pro evolution soccer 3 - 4 and 5 (6 is cited before)
However in pro evolution 4 and 5 appear sound issues maybe wine issue
Jaws working here too
Test Drive 7 Works here too
Obscure
Silent Hill 2
Silent Hill 3
Batman Revengeance but dont recognize input in language screen before main menu
Starsky and Hutch but crash at begin mission with pure error 6025 maybe c++ wine libraries
V-Rally 3 but need disable cinematics because with them game crash
Billy Hatcher but have sound problems
RallySportChallenge
X-Men Legends 2
Harry Potter Quiddich World Cup
Harry Potter and Azkaban Prisioner
Chrome
Shrek 2
Shrek Super Slam
Simpsons Hit and Run
Aquanox
Legacy of Kain Blood Omen 2
Legacy of Kain Soul Reaver 2
Knights of Temple Infernal Crusade
Sonic Heroes works but too slow in my case maybe related with audio issue
Evil Dead Regeneration (Launcher dont work but game executable directly yes)
Not a bug - but since you can't PR against Wikis on GitHub, and just so that I don't forget about anything, I'm opening this "issue" to keep track of games which are known to work but are not yet mentioned in the Wiki.
I'll scratch these off whenever they're added, but for now I've tested/played:
None of the above show any issues as of 0.10 at least.