Alsender / Earthworks

https://minecraft.curseforge.com/projects/earthworks
Other
16 stars 11 forks source link

Earthworks issue with Minecolonies #29

Closed Raycoms closed 6 years ago

Raycoms commented 6 years ago

Hey there, I am one of the main developers of minecolonies and I just ran into a huge issue in our modpack containing earthworks. This problems is regarding our lumberjack.

On placement our lumberjack calculates a list of saplings he will be able to cut. This list is calculated using oredict. Meaning we go through the whole game and check for saplings.

This works amazingly well with biomes o plenty or tinkers construct (slime saplings).

But as soon as we install earthworks the GUI adds vanilla flowers and leaves to the list. Do you change anything there?

Raycoms commented 6 years ago
        OreDictionary.registerOre("materialBinding", Items.PAPER);
        OreDictionary.registerOre("materialBinding", Items.REEDS);
        OreDictionary.registerOre("materialBinding", Items.STRING);
        OreDictionary.registerOre("materialBinding", Items.WHEAT);
        OreDictionary.registerOre("materialBinding", Blocks.CACTUS);
        OreDictionary.registerOre("materialBinding", Blocks.DEADBUSH);
        OreDictionary.registerOre("materialBinding", Blocks.DOUBLE_PLANT);
        OreDictionary.registerOre("materialBinding", Blocks.LEAVES);
        OreDictionary.registerOre("materialBinding", Blocks.LEAVES2);
        OreDictionary.registerOre("materialBinding", Blocks.SAPLING);
        OreDictionary.registerOre("materialBinding", Blocks.TALLGRASS);
        OreDictionary.registerOre("materialBinding", Blocks.VINE);
        OreDictionary.registerOre("materialBinding", Blocks.RED_FLOWER);
        OreDictionary.registerOre("materialBinding", Blocks.YELLOW_FLOWER);
        OreDictionary.registerOre("materialBinding", Blocks.WEB);

That here must be the issue