Everything works fine on Windows. However, when I take my code to Android, the Z ordering of objects is all wrong. The following code produces these outputs:
Ah, my bad. Turns out AIR requires depthAndStencil set to true in application.xml (under initialWindow) to properly render 3D on Android. I set that and all is well!
Everything works fine on Windows. However, when I take my code to Android, the Z ordering of objects is all wrong. The following code produces these outputs:
Windows 7 64 Home Premium, Adobe AIR 3.3:http://i49.tinypic.com/20jo2kg.png - Right
Android 3.2.1 Le Pan II, Adobe AIR 3.3: http://i50.tinypic.com/1z1sgtc.png - Wrong
(Flex 4.6 SDK, AIR 3.3 SDK, Alternativa3D 8.27, FlashDevelop 4.0.4 RTM with default "AIR Mobile AS3 App" profile)