Closed onlimono closed 6 years ago
General performance problems are related to Android WebView.
WebView implementation depends on your device but this is usually Google Chrome for most modern Android devices.
If hardware acceleration is not available for your device (or if it is and you still have bad performance) then you're out of luck until Google improve WebView or until a new generation of faster phones is released.
First, I am a big fan of your works.
I have been porting my game for Android for months using mv-android-client.
There were several patches of the Android system recently, and after that, my game on the Android phone showed abnormal behaviors.
The biggest issue is that certain components are omitted when switching windows. For example, when I call store windows, I can not see the items in the stores.
I was not able to observe the same abnormal behaviors in the PC version, only to guess that it is the problem of the Android system.
It seems that "RPG maker mv basically saves the existing windows on the stack when calling new windows, but the resources stored in the stack are deleted due to memory management problems."
I really want to find a solution and I will wait for your response.