Now spinning-cube example upgraded to renderer 0.2.0, and upgraded CursorEvents to handle events being fired on child meshes (so we're doing the "bubling" in the SDK). This version of CursorEvents still works with old renderer; tested with chess and solar system apps.
Now spinning-cube example upgraded to renderer 0.2.0, and upgraded CursorEvents to handle events being fired on child meshes (so we're doing the "bubling" in the SDK). This version of CursorEvents still works with old renderer; tested with chess and solar system apps.