^This one I'm not seeing in the newest calc, unfortunately. In the older version I forgot to change Kedari's skill to scaling version, so he had 3 aoe and 2 heal in calc.
marsion2: found another tiny problem in that same DQ from earlier.. https://pastebin.com/a4g9mb62 (reply)
Aeris doesn't die in calc, possibly because of armor or a rounding error. Will be worked on. However, a similar problem with unit-specific armor for back units that are hit with ricochet will be hard to fix with current implementation of calc.
Latest calc update doesn't show a solution with those heroes.
Icewizard263: Solution for [Followers: 1,012,931,000 | cliodhna:1000 hallinskidi:1000 luxuriusmaximus:1000 w30 e30 <==]: [Followers: 0 | neil:99.2 ageum:99.4 cliodhna:99.4 pokerface:99.2 <==]
Icewizard263: but it needs one more hero there for survival
Lux operates in calc under the old rules where the element of the first unit, rather than the target, is used. While I'm working on it, an easy workaround is to ramp up lux's damage in cqdata.txt (Oh, and neil's ability needs to be disabled when lux is hitting a backliner)
Latest calc update now shows a valid solution.
Solution for [Followers: 1,012,931,000 | cliodhna:1000 hallinskidi:1000 luxuriusmaximus:1000 w30 e30 <==]:
[Followers: 1,000 | neil:99.2 ageum:99.4 f1 cliodhna:99.4 pokerface:99.2 <==]
JaggedLightning: http://prntscr.com/lydswh
JaggedLightning: Calc didnt see that solution but all heroes were enabled
Billy's deathstrike was not carrying over to the next alive enemy, should be fixed in new update.
Solution for [Followers: 2,537,081,000 | e30 w30 a30 f30 a30 <==]:
[Followers: 0 | pokerface:56 lordkirk:99 billy:99.5 masterlee:77 drhawking:99 sexysanta:99.4 <==]
I'll be adding bugs I see in chat here, for further bug fixing.
^This one I'm not seeing in the newest calc, unfortunately. In the older version I forgot to change Kedari's skill to scaling version, so he had 3 aoe and 2 heal in calc.
Aeris doesn't die in calc, possibly because of armor or a rounding error. Will be worked on. However, a similar problem with unit-specific armor for back units that are hit with ricochet will be hard to fix with current implementation of calc. Latest calc update doesn't show a solution with those heroes.
Lux operates in calc under the old rules where the element of the first unit, rather than the target, is used. While I'm working on it, an easy workaround is to ramp up lux's damage in cqdata.txt (Oh, and neil's ability needs to be disabled when lux is hitting a backliner) Latest calc update now shows a valid solution. Solution for [Followers: 1,012,931,000 | cliodhna:1000 hallinskidi:1000 luxuriusmaximus:1000 w30 e30 <==]: [Followers: 1,000 | neil:99.2 ageum:99.4 f1 cliodhna:99.4 pokerface:99.2 <==]
Billy's deathstrike was not carrying over to the next alive enemy, should be fixed in new update. Solution for [Followers: 2,537,081,000 | e30 w30 a30 f30 a30 <==]: [Followers: 0 | pokerface:56 lordkirk:99 billy:99.5 masterlee:77 drhawking:99 sexysanta:99.4 <==]
Revenge was triggered by Reflect, which calc didn't recognize. Will work on that. Latest calc version doesn't show a solution.