-All the times physics process is used delta is now _delta. This removes the debugger warning about the delta value not being used.
-Removed the variable can_jump since it wasn't being used for anything
-Removed the control node from the player scene. It wasn't needed for anything. All the code referencing animated sprite has been updated for this and the visibility code now makes the root node invisible or visible.
-removed the button_selected variable from the pause menu script since it wasn't being used.
-Fixed an issue in the snowball script. == was being used to set the animated sprite visiblity instead of =
Cleaned up some code stuff
-All the times physics process is used
delta
is now_delta
. This removes the debugger warning about the delta value not being used. -Removed the variablecan_jump
since it wasn't being used for anything -Removed the control node from the player scene. It wasn't needed for anything. All the code referencing animated sprite has been updated for this and the visibility code now makes the root node invisible or visible. -removed thebutton_selected
variable from the pause menu script since it wasn't being used. -Fixed an issue in the snowball script.==
was being used to set the animated sprite visiblity instead of=