When you try to put decimal inputs into the scroll or move speed boxes in the layer settings menu, the value is saved as round but the spinbox displays it as a rounded value.
This may be an issue with Godot itself, so I'm not sure if it's possible to fix.
When you try to put decimal inputs into the scroll or move speed boxes in the layer settings menu, the value is saved as round but the spinbox displays it as a rounded value.
This may be an issue with Godot itself, so I'm not sure if it's possible to fix.