Queue.player is transitioning into the idle state prematurely even though the streams passed to the player are not throwing the end event. The player isn't throwing an error event either. This is currently being investigated
The issue was related to passing a jank implementation of merging Duplex and child_process instead of just passing the child_process stdout to the voice lib
Queue.player is transitioning into the idle state prematurely even though the streams passed to the player are not throwing the end event. The player isn't throwing an error event either. This is currently being investigated