Amands2Mello / AmandsSense

MIT License
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Error logs during raid #3

Closed TheDailyXPerience closed 2 months ago

TheDailyXPerience commented 5 months ago

Amand's Sense (On Customs)

[Exception] : NullReferenceException UnityEngine.Transform.get_position () (at :0) EFT.BifacialTransform.get_position () (at :0) EFT.Player.get_Position () (at :0) AmandsSense.AmandsSenseClass+d27.MoveNext () (at <93d2e620c69048f3b4950b4405ea76ce>:0) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at :0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b6_0 (System.Object state) (at :0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at :0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class327:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.UnitySynchronizationContext:ExecuteTasks()

-- I think the below here is also amand sense

[Error] : Coroutine couldn't be started because the the game object 'Environment26' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment29' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment27' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment28' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment31' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment30' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment32' is inactive!