[Exception] : NullReferenceException
UnityEngine.Transform.get_position () (at :0)
EFT.BifacialTransform.get_position () (at :0)
EFT.Player.get_Position () (at :0)
AmandsSense.AmandsSenseClass+d27.MoveNext () (at <93d2e620c69048f3b4950b4405ea76ce>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at :0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b6_0 (System.Object state) (at :0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at :0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
-- I think the below here is also amand sense
[Error] : Coroutine couldn't be started because the the game object 'Environment26' is inactive!
[Error] : Coroutine couldn't be started because the the game object 'Environment29' is inactive!
[Error] : Coroutine couldn't be started because the the game object 'Environment27' is inactive!
[Error] : Coroutine couldn't be started because the the game object 'Environment28' is inactive!
[Error] : Coroutine couldn't be started because the the game object 'Environment31' is inactive!
[Error] : Coroutine couldn't be started because the the game object 'Environment30' is inactive!
[Error] : Coroutine couldn't be started because the the game object 'Environment32' is inactive!
Amand's Sense (On Customs)
[Exception] : NullReferenceException UnityEngine.Transform.get_position () (at:0)
EFT.BifacialTransform.get_position () (at :0)
EFT.Player.get_Position () (at :0)
AmandsSense.AmandsSenseClass+d27.MoveNext () (at <93d2e620c69048f3b4950b4405ea76ce>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at :0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b 6_0 (System.Object state) (at :0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at :0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
-- I think the below here is also amand sense
[Error] : Coroutine couldn't be started because the the game object 'Environment26' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment29' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment27' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment28' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment31' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment30' is inactive! [Error] : Coroutine couldn't be started because the the game object 'Environment32' is inactive!