AmaniMalti / Prototype2

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Prototype 2 Questions #1

Open AmaniMalti opened 3 years ago

AmaniMalti commented 3 years ago

To make it as a complete game, the next step should be: Make the racing game with timer? Add obstacles to make the game challenging? Add a second player? All of the above šŸ˜¢ Is the car speed fast enough?

Is there a good distance from the camera and the car to see where the car is going?

What do you think I should add to make it as a complete game?

PatrickChavez commented 3 years ago

1. To make it as a complete game, the next step should be:

I would say all of the above, but maybe cut out the second player if thereā€™s no time to develop it.

2. Is the car speed fast enough? I found the car speed a bit too fast: if I held the up arrow for too long and started steering, I would start spinning out of control and end up upside down. As such, I made light taps on the up arrow throughout my playthrough, in order to keep my speed in check.

3. Is there a good distance from the camera and the car to see where the car is going? Yes, the camera was perfect for me.

4. What do you think I should add to make it as a complete game?

LiliaIsABell commented 3 years ago
  1. To make it as a complete game, the next step should be:

    • Make the racing game with timer? That could be a good idea. Maybe you can keep records, but that maybe difficult.
    • Add obstacles to make the game challenging? This could be a good idea if you plan to have levels that get more and more difficult.
    • Add a second player? That would be very fun.
  2. Is the car speed fast enough? I think the car is fast enough, however the speed does increase when holding the up arrow key and it does become difficult to control at some point. Maybe it's best to have a limit to the speed.

  3. Is there a good distance from the camera and the car to see where the car is going? Yes, I found the distance good.

  4. What do you think I should add to make it as a complete game? Definitely a finish line and maybe making it multiplayer or at least computers that move on their own(I think that could look funny). I also think there could be checkpoints since your track seems very long and if the car flips and can't move in can reset at the previous checkpoint.

CocoChao commented 3 years ago

1. To make it as a complete game, the next step should be:

I would suggest all the above. It would give a purpose to the game.

2. Is the car speed fast enough? The speed was fast enough. I might be wrong, but it seemed to be increasing as I press W and I like how it mimics a carā€™s real behavior. However, it was hard to control it after a certain time because the car goes too fast, and it would drift.

3. Is there a good distance from the camera and the car to see where the car is going? Yes, I could see from a good distance where I am heading even if the car drifts. However, I do not know if I am going back to where I started or if I am moving forward (after I drift and I move back to the main road).

4. What do you think I should add to make it as a complete game? It would be nice to add decoration and change the environment to let the player know where they are situated. A speedometer on the screen to know how fast the car is going with a red section (to let the user know that it is going fast).

sebchampoux commented 3 years ago

My comments during the live playtest

The car controls are good although a bit slippery when you go fast (but that's not necessarily bad). The road and the grass have the same ground texture ("slipperiness" if it makes sense), I would have expected the grass to be thicker and slow me down. Instinctively, perhaps from other games I played in the past, I expected the shift key to give me a boost. I got stuck when I went too fast around a curve, and my car flipped over. A more specific goal would be nice, although considering the prototype tested car controls, its current state is appropriate for the design question.

Your playtest questions

To make it as a complete game, the next step should be: Make the racing game with timer? Add obstacles to make the game challenging? Add a second player? All of the above šŸ˜¢ Is the car speed fast enough?

Good suggestions in my opinion. The car's speed was fine in the curves, but in some of the longer straight sections I wish I had a boost. So maybe not make it faster in general, but you could add that option.

Is there a good distance from the camera and the car to see where the car is going?

Yes it's fine.

What do you think I should add to make it as a complete game?

My car flipped over and at that point I was stuck, so maybe end the game if you flip over or have a mechanism to get back in the correct position? Apart from that, a more specific goal to accomplish, obstacles, and maybe enemies.