AmbientRun / Ambient

The multiplayer game engine
https://ambient.run
Apache License 2.0
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Reliable messages are completely out of sync from diff stream #665

Open pierd opened 1 year ago

pierd commented 1 year ago

This can be experienced with afps sounds, when the networking is suboptimal messages triggering sounds can be received before the diffs meaning that an explosion will be audible before it's visible (or other way around).

This should probably be a separate Target (ClientBroadcastReliableSync and ClientTargetedReliableSync?) or RPC kind of component like in Unity.

pierd commented 1 year ago

Another time sync issue: https://github.com/AmbientRun/Ambient/issues/586