Open pierd opened 9 months ago
This is needed to properly fix animation timing when start time comes from the network: https://github.com/AmbientRun/Ambient/issues/586#issuecomment-1700793303
Diffs are also not synced with time: https://github.com/AmbientRun/Ambient/issues/664
Same for reliable messages: https://github.com/AmbientRun/Ambient/issues/665
Note to self:
Unity time synchronisation: https://docs.unity3d.com/Packages/com.unity.netcode@1.0/manual/time-synchronization.html
Same for reliable messages: #665
I think this is a separate issue? For this, I think the fix would just be to send them over one unistream pipe so that QUIC/WT do ordering for us
Same for reliable messages: #665
I think this is a separate issue? For this, I think the fix would just be to send them over one unistream pipe so that QUIC/WT do ordering for us
Good point. It would definitely make it simpler.
Tracking issue for server<->client time synchronisation