Is volatile keyword really needed in copMove() / copSetMove()? I've added it on purpose which I don't remember, but removing it yields performance boost. Perhaps there's a "volatile pointer" decl instead of "pointer to volatile"
Add check if CMake is building ACE in debug/release build type, perhaps something like if !defined(DEBUG) && !defined(NDEBUG)
volatile
keyword really needed incopMove()
/copSetMove()
? I've added it on purpose which I don't remember, but removing it yields performance boost. Perhaps there's a "volatile pointer" decl instead of "pointer to volatile"if !defined(DEBUG) && !defined(NDEBUG)