Fixed the rotation issue by extending BaseEntityBlock instead of having to extend CustomDirectionalBlock and then implement EntityBlock. Then set the DirectionFacing in some BlockState calls to a horizontal direction, which forces the block to only face a horizontal direction.
Fixed the rotation issue by extending BaseEntityBlock instead of having to extend CustomDirectionalBlock and then implement EntityBlock. Then set the DirectionFacing in some BlockState calls to a horizontal direction, which forces the block to only face a horizontal direction.