Closed softyoda closed 3 weeks ago
Interesting idea! Perhaps this is something that could be done with a shader already?
I am trying to put any future compositing or transformation operations in as GLSL shaders since they are much faster for that kind of thing.
Using euler rotate camera, and translate in x,y,z space using depth-map projection (maybe fov change as well) (and apply transform from using depth to another rgb image)