Planet 112, built using Unity. Amoriem Lab's third long-term project: a fantasy RPG where the player embarks on a mission to restore a planet's atmosphere by planting long-lost seeds from the past.
Implement a rudimentary oxygen system which increases oxygen level based on the number of plants and display some kind of bar in the UI. Calculate oxygen based on properties of each plant in the world (different plants may give different oxygen amounts, and oxygen provision may be affected dynamically by other factors such as particular combinations of plants, so system should be flexible to accommodate this
Implement a rudimentary oxygen system which increases oxygen level based on the number of plants and display some kind of bar in the UI. Calculate oxygen based on properties of each plant in the world (different plants may give different oxygen amounts, and oxygen provision may be affected dynamically by other factors such as particular combinations of plants, so system should be flexible to accommodate this