Planet 112, built using Unity. Amoriem Lab's third long-term project: a fantasy RPG where the player embarks on a mission to restore a planet's atmosphere by planting long-lost seeds from the past.
Implement a barebones generic pest that appears on a plant and over time destroys it. Programmer art is fine for now. For now, bind a key to manually place a pest on a plant--we will implement automatic pest spawning later
Implement a barebones generic pest that appears on a plant and over time destroys it. Programmer art is fine for now. For now, bind a key to manually place a pest on a plant--we will implement automatic pest spawning later