AmplifyCreations / AmplifyImpostors-Feedback

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Emissive materials & workflow logic #18

Open Dawie3565 opened 10 months ago

Dawie3565 commented 10 months ago

--- investigate baking impostors with emissive materials. --- investigate workflow to remember the last connection on working folder --- update documentation

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It is impossible to create impostor from models using emissive materials. Or at least I did not find the way how. Everytime I am prepping the impostor script before baking the lod stage, then I press the "+" it always defaults to project asset root folder. Imagine I need to do this hundred times! I need to stay on my working folder once I first enter it upon the first impostor. Sometimes I receive white impostor (see the included picture). Sadly, it is the objects which needs the most drawcall reductions. Can you help with this one? Other than that it is an excellent asset! I am also using it extensively in the TVE by Boxophobic. Thanks!

Unity HDRP 12.x, 2021.3.xLTS, RTX3080, latest iteration of your asset.