AmplifyCreations / AmplifyImpostors-Feedback

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Impostor baker bake shader pass by name #42

Closed BOXOPHOBIC closed 3 months ago

BOXOPHOBIC commented 3 months ago

The baker preset uses the object material shader directly and it usees a pass name filter to bake a specific shader pass. This adds the ability to combine a regular shader and a baker shader into one, and use the same outputs for both game rendering and baking. If the shaders is changed/updated, the baker follows along.

BOXOPHOBIC commented 3 months ago

This is what I have in mind:

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