The baker preset uses the object material shader directly and it usees a pass name filter to bake a specific shader pass. This adds the ability to combine a regular shader and a baker shader into one, and use the same outputs for both game rendering and baking. If the shaders is changed/updated, the baker follows along.
The baker preset uses the object material shader directly and it usees a pass name filter to bake a specific shader pass. This adds the ability to combine a regular shader and a baker shader into one, and use the same outputs for both game rendering and baking. If the shaders is changed/updated, the baker follows along.