Open BOXOPHOBIC opened 4 months ago
Fix is only working with dx11, Metal still has issues in combination with URP14 + Depth Primming + Foliage Renderer HiZ feature
Note user in discord (TheSniperFan) also reported issue with flickering --- when depth priming is enabled --- Windows/DX11 --- Unity 2022.3.36 with URP14
Flickering with DepthNormalsOnly pass in combination with DBuffer Decals and Depth Primming. To fix, remove the depth normals check in AmplifyImpostorNode.cs and AmplifyImpostors.cginclude. I think this was my addition 🗡️