AmplifyCreations / AmplifyImpostors-Feedback

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Bug with DepthNormalsOnly shader code generation #49

Open BOXOPHOBIC opened 4 months ago

BOXOPHOBIC commented 4 months ago

Flickering with DepthNormalsOnly pass in combination with DBuffer Decals and Depth Primming. To fix, remove the depth normals check in AmplifyImpostorNode.cs and AmplifyImpostors.cginclude. I think this was my addition 🗡️

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BOXOPHOBIC commented 3 months ago

Fix is only working with dx11, Metal still has issues in combination with URP14 + Depth Primming + Foliage Renderer HiZ feature

Dawie3565 commented 2 months ago

Note user in discord (TheSniperFan) also reported issue with flickering --- when depth priming is enabled --- Windows/DX11 --- Unity 2022.3.36 with URP14