Open Dawie3565 opened 1 year ago
This also happens when hooking up a Parallax Occlusion Mapping Node's output to Opacity (See attached image).
Quick hack (that may or may not actually work), that gets rid of the error in Unity 2022.3.18 + Amplify 1.9.2.2:
// ParallaxOcclusionMappingNode.cs (around line 500 in Amplify 1.9.2.2)
if ( m_useCurvature )
{
IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
IOUtils.AddFunctionLine( ref m_functionBody, "if ( _ShadowBias.x == 0.0 )" ); // <<-- CHANGED!
IOUtils.AddFunctionLine( ref m_functionBody, "{" );
IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
IOUtils.AddFunctionLine( ref m_functionBody, " \tif ( result.z > 1 )" );
IOUtils.AddFunctionLine( ref m_functionBody, " \t \tclip( -1 );" );
IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
IOUtils.AddFunctionLine( ref m_functionBody, "}" );
IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
}
if ( m_clipEnds )
{
IOUtils.AddFunctionLine( ref m_functionBody, "result.xy = uvs.xy + finalTexOffset;" );
IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
IOUtils.AddFunctionLine( ref m_functionBody, "if ( _ShadowBias.x == 0.0 )" ); // <<-- CHANGED!
IOUtils.AddFunctionLine( ref m_functionBody, "{" );
IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
IOUtils.AddFunctionLine( ref m_functionBody, " \tif ( result.x < 0 )" );
Two lines of code were changed (marked). I'm assuming _ShadowBias.x
is the same as unity_LightShadowBias.z
, but I don't know.
(I believe _ShadowBias
is declared in com.unity.render-pipelines.universal@14.0.10\ShaderLibrary\Shadows.hlsl
as float4 _ShadowBias; // x: depth bias, y: normal bias
?)
@diogovtx for info only i believe the original unity_LightShadowBias comes from BIRP UnityShaderVariables.cginc
how to reproduce Parallax Occlusion Mapping Node - Use Curvature option in HDRP
this is first found in HDRP 10x 2020.3.45 api 10.10.1
error
undeclared identifier 'unity_LightShadowBias'
refence ase ParallaxOcclusionMappingNode.cs
Note also see ase action it 163 related to Parallax Occlusion Mapping
recommendation complete rebuild ParallaxOcclusionMappingNode per action item 163