Open diogovtx opened 1 year ago
Sprite shaders New templates needed for 12x and higher
a much larger update is needed for 2D and others
after api 10x unity removed: ---SpriteForwardPass.hlsl ---SpriteLitPass.hlsl ---SpriteNormalPass.hlsl ---SpriteUnlitPass.hlsl
from api (URP) 12.1.0 see ShaderPass.hlsl and move over to add from SelectionPickingPass.hlsl
See
mark this as 12x and higher 10x cycle will be ending soon and get archived
Bumping 2D workflow up from 1.9.2.0 to 1.9.1.1
Sprite shaders New templates needed for 12x and higher
a much larger update is needed for 2D and others
after api 10x unity removed: ---SpriteForwardPass.hlsl ---SpriteLitPass.hlsl ---SpriteNormalPass.hlsl ---SpriteUnlitPass.hlsl
from api (URP) 12.1.0 see ShaderPass.hlsl and move over to add from SelectionPickingPass.hlsl
See
define SHADERPASS_SPRITELIT (7)
define SHADERPASS_SPRITENORMAL (8)
define SHADERPASS_SPRITEFORWARD (9)
define SHADERPASS_SPRITEUNLIT (10)