Open Dawie3565 opened 6 months ago
Note SG uses
Additional review needed to check for some random defines from SG and verify equivalent defines to Unity core vs ASE
for more study ////////////////////////////////////////////////////////////////////////////////////////
/ase_srp_cond_begin:>=130108/
/ase_srp_cond_end/
review Unity URP for changes and update templates and or Nodes below needs to be checked and translated for ASE
////////////////////////////////////////////////////////////////////////////////////////
/ase_srp_cond_begin:<120100/ float3 shadergraph_LWBakedGI(float3 positionWS, float3 normalWS, float2 uvStaticLightmap, float2 uvDynamicLightmap, bool applyScaling) {
ifdef LIGHTMAP_ON
else
endif
} /ase_srp_cond_end/
////////////////////////////////////////////////////////////////////////////////////////
/ase_srp_cond_begin:>=120100, <150006/ float3 shadergraph_LWBakedGI(float3 positionWS, float3 normalWS, float2 uvStaticLightmap, float2 uvDynamicLightmap, bool applyScaling) {
ifdef LIGHTMAP_ON
if defined(DYNAMICLIGHTMAP_ON)
else
endif
else
endif
} /ase_srp_cond_end/
////////////////////////////////////////////////////////////////////////////////////////
/ase_srp_cond_begin:>=150006/ float3 shadergraph_LWBakedGI(float3 positionWS, float3 normalWS, float2 uvStaticLightmap, float2 uvDynamicLightmap, bool applyScaling) {
ifdef LIGHTMAP_ON
if defined(DYNAMICLIGHTMAP_ON)
else
endif
else
endif
} /ase_srp_cond_end/