BIRP: (tested in 2019.4.31)
-- spherical Billboard has no shadows
Note: this was tested with billboard node and ASE billboard from editor with same results produced
URP and HDRP 10x12x14x15x16x17x
-- spherical type Billboards return misaligned shadows
(see screen shot below)
Review compiled code shows also need to update and check all syntax
--- Renamed vertex to positionOS
--- Renamed ase_normal to normalOS
--- Renamed ase_tangent to tangentOS
--- Renamed clipPos to positionCS
--- Renamed worldPos to positions
--- check all others as applicable
I would redesign the node to have inputs for vertex/normal/tangent, instead of the current implementation. Not a big issue, but the workflow is counterintuitive.
Billboard node
BIRP: (tested in 2019.4.31) -- spherical Billboard has no shadows Note: this was tested with billboard node and ASE billboard from editor with same results produced
URP and HDRP 10x12x14x15x16x17x -- spherical type Billboards return misaligned shadows (see screen shot below)
Review compiled code shows also need to update and check all syntax --- Renamed vertex to positionOS --- Renamed ase_normal to normalOS --- Renamed ase_tangent to tangentOS --- Renamed clipPos to positionCS --- Renamed worldPos to positions --- check all others as applicable