Closed Dawie3565 closed 7 months ago
Unfortunately I can't fix this, as far as I know. It's both a 1) Unity bug and a 2) usage issue. 1) Unity shouldn't apply this type of forced texture size limit on EditorUI/EditorResources; since they don't affect builds. 2) Textures should be resized on individual basis, not globally like this.
Also, make sure textures have Max Size on WebGL platform these set properly when applicable
Investigate possible bug breaking ASE graph when used in WebGL platform and set override max texture size = 64