Closed Dawie3565 closed 3 months ago
I'm personally not seeing any issues with this Function but I do think this would a good addition to ASE's default math nodes like how the One minus and Reciprocal Nodes are
this function is set as vec4 input and users report returns odd results when use with float
I don't see a problem with this function either. You'll need to be more specific about what "odd results" actually mean.
please make it to a official node with dynamic input
The input is configured with auto-cast and should correctly cast to float, float2 and float3.
Here's an example using float: And generating a correct output:
float temp_output_2_0_g1 = _Float0;
float3 temp_cast_0 = (( temp_output_2_0_g1 * temp_output_2_0_g1 )).xxx;
o.Albedo = temp_cast_0;
also change name from Square to Squared
That wouldn't be in line with the rest of our function names: "Add" shouldn't be "Added".
Squared is a math function Square is a shape
conflict in names
this function is set as vec4 input and users report returns odd results when use with float
please make it to a official node with dynamic input
also change name from Square to Squared